Welcome to The Basement; let's play Secret of Evermore 2 player co op HACK with dual commentary!
In this episode of Let's Play Secret of Evermore (Ep 1), a boy and his dog from Podunk, USA embark on an amazing adventure!
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Secret of Evermore is a 1995 role playing game developed by Square Soft North America. As a spiritual sister (NOT sequel!) of the original "Secret of Mana", this game takes an unusual approach and has a much more American feel than its counterpart.
The 1995 installment of the "Secret of" series looks and feels like the original. It was developed by Square Soft and was published by Nintendo for the Super Nintendo. Designers: Alan Weiss and George Sinfield. Artists: Daniel Dociu and Beau Folsom. Writers: George Sinfield and Paul Mazurek. Composer: Jeremy Soule.
See the rest of the Secret of Evermore gameplay here, in our Secret of Evermore playlist!
If like Super Nintendo games, you might also be interested in our Donkey Kong Country gameplay (with dual commentary), which you can find here:
or our Super Metroid gameplay, which you can find here:
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This kooky little game came out in 1995, and the player controls a boy and his dog as they traverse through a multi-world land and gradually uncover the secret of Evermore.
Wikipedia describes Secret of Evermore gameplay as follows:
"Secret of Evermore (video game)"
"Secret of Evermore takes many of its interface and gameplay aspects from Secret of Mana. The game mostly consists of an aerial view setting, in which the boy and his dog negotiate the terrain and fend off hostile creatures. If the boy is currently selected as the player character, his dog will be controlled by the artificial intelligence, and vice versa. Both characters can find refuge in caves or a town, where they can regain their hit points or purchase restorative items and equipment. Upon collecting enough experience points in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment, casting alchemy spells, or checking status can be quickly performed by rotating through the game's Action Ring system. Combat takes place in real-time. Located below the players hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Swinging a weapon or running causes the gauge to fall to 0% and then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons."
Jeremy Soule has gone on to great success:
"Jeremy Soule (composer)"
"Jeremy Soule is an American composer of soundtracks for film, television and video games. He has won multiple awards and has been described as the "John Williams of video game music" and "a model of success" for Western composers. He has composed soundtracks for over 60 games and over a dozen other works during his career. He is best known for his work in The Elder Scrolls and Guild Wars series, and several other top-selling titles such as Total Annihilation, Neverwinter Nights, Dungeon Siege, and Harry Potter."
You can check out a campy old commercial, released back in 1995, here:
"Secret of Evermore commercial"
Secret of Evermore currently holds a meta score of 81.14% on GameRankings, showing positive reception. A vocal minority hated this game (mostly for not being Secret of Mana 2), but many rather enjoyed it.
The first episode of every series here in The Basement is marked by "Ep 1" (Episode 1) for your YouTube retro gaming convenience!
As always, thanks for watching!